using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class Weapon : MonoBehaviour
{
    public abstract void GunFire();
    public abstract void ReLoad();
    public abstract void ExpandingCrossUpdate(float expanDegree);
    public abstract void DoReLoadAnimation();
    public abstract void AimIn();
    public abstract void AimOut();
}
